AUG 5 · CUT 27 ARCHIVED · CHECKED 5:37 PM CT

Know Your Terms

31 entries
CUT
College Ultimate Team, the card-collecting mode where you build a roster and earn rewards.
CPU
The computer-controlled opponent. CPU games are solo games, not head-to-head games against another player.
Solo
A challenge or game played against the CPU. Solo play does not require beating another player.
H2H
Head-to-head play against another person online. Utopia treats H2H rewards as optional unless a Game Plan explicitly says otherwise.
Lineup
The active roster you take into games. Building an event lineup means placing eligible players in that roster, not necessarily buying or completing a set.
Challenge
A short CPU scenario with listed goals and rewards. Check its stars, bonus goals, difficulty, and expiration before starting.
Objectives
Tasks that pay rewards when you meet their listed requirements. Check the deadline and required mode before starting.
Field Pass
A progression track that awards items or currency as you earn its XP. Check which objectives award that specific pass's XP.
Token
A non-player item used to unlock an event, enter a mode, or complete a set. Read its description before exchanging it.
Coins
The main earnable currency used to buy items from the Auction House.
Points
The premium store currency normally bought with real money. Paid Points are not the same as earnable Season Points, and NMS players do not need to buy them.
Season Points
An earnable progression currency used for Season rewards or offers. Season Points are not the paid store currency called Points.
Training
A currency earned by exchanging eligible player items with the game. Some packs and offers cost Training instead of Coins.
OVR
Overall rating. An 86+ reward is guaranteed to be rated 86 OVR or higher.
Binder
Your collection of player cards, uniforms, playbooks, and other items.
Auction House
The player market where auctionable items are bought and sold for Coins.
Sellable
An item you can list on the Auction House. Account-bound items cannot be sold.
BND
Bound to your account. A BND item cannot be auctioned and may have a reduced Quicksell value.
Quicksell
Exchange an item directly with the game for its displayed Coins or Training value instead of listing it on the Auction House.
Chemistry
A lineup bonus activated by meeting the game-listed team, conference, scheme, or program requirements. The card or lineup screen shows what counts.
Eligibility requirement
A roster rule that controls entry to an event. Guidance must say whether it counts players, displayed stars or values, Chemistry, OVR, or another condition.
Repeatable event
An event whose reward cycle can be completed more than once. Check the wins, entry cost, reset rules, and reward for each cycle.
Pack
A bundle of random or guaranteed items. Read its full price, odds, and minimum guaranteed rating before buying.
Bundle
A store offer containing several packs or items for one price. Judge the guarantees, not the number of pieces.
Step Up offer
One offer in a store sequence. A later cheap offer may stay locked until you buy earlier offers, so its real cost includes every required purchase in the chain.
Set
A recipe that consumes required items to produce a reward. Price the inputs and check whether the reward can be sold first.
Exchange
A set that consumes specified items for a new reward. Submitted items do not return to your Binder.
Program
A themed content release that may include players, Objectives, events, Packs, and Sets.
Skill Point
An upgrade resource used in the player-upgrade system. Check the player and upgrade screen to see how many are required and what the upgrade unlocks.
Welcome Pack
An onboarding pack that can contain starter items or unlock access to a program. Guidance must say where to find it, what it costs, and whether opening it is required.
Progression ladder
A sequence of games or milestones that awards better rewards as you advance.